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A live reference for every system in the game. All numbers on this page are read directly from the deterministic gameplay rules — when balance changes, this page changes with it.

Hero Stats

The hero has 14 allocatable stats. Every level grants 5 points to spend; the hero starts with 25. Resistances are capped at 99%.

StatBasePer stat pointNotes
Max HP 100 +5 per point
Min Damage 8 +1 per point
Max Damage 14 +2 per point
Crit Chance 1.00% +0.50% per point
Crit Multiplier 1.50× +0.05× per point
Super Crit Chance 0.50% +0.50% per point Fires only after a normal crit lands.
Super Crit Multi +0.05× per point Stacks on top of Crit Multiplier.
Heal / turn 0 +0.25 per point
Dodge Chance 0.00% +0.25% per point
Damage Block 0 +0.25 per point Subtracted from each incoming hit before resistances.
Thorns 0.00% +0.50% per point Damage reflected back to attacker.
Phys Resist 0% +0.25% per point
Fire Resist 0% +0.25% per point
Cold Resist 0% +0.25% per point

Progression

XP needed to level: floor(100 × 1.08level − 1). The hero level cap is set by Town Hall (see Town).

LevelXP to nextTotal stat points earned
110025
513645
1019970
20431120
30931170
504,342270
7529,741395
100203,681520

Lands

Each land has its own monster pool, multipliers, and difficulty. Depths are capped at 1,000 per land; the next land unlocks at depth 100 in the previous one.

Darkwood Forest

Chapter I - Whispers Under Black Boughs

When the moon above Darkwood died, the warding shrines around Briarhold went silent and graves split beneath the roots.

Recommended levels
1 – 10
Gold multiplier
XP multiplier
Monster stat multiplier
Monster dodge bonus
0%
Monster pool
skeleton, centaur, pegasus
Land tier index
0

Crystal Caves

Chapter II - The Shard Choir Below

The trail descends into the Crystal Caves, where dwarven mirror-priests once chained the Night Crown beneath halls of singing stone.

Recommended levels
12 – 30
Gold multiplier
XP multiplier
2.50×
Monster stat multiplier
1.80×
Monster dodge bonus
8%
Monster pool
imp, vampire, cyclops
Land tier index
1

Ashen Wastes

Chapter III - Thrones of Cinder

Beyond the caves lies a dead empire scorched when its dragon legions betrayed the sun-king they once served. The ruins still burn beneath the ash.

Recommended levels
30 – 55
Gold multiplier
XP multiplier
Monster stat multiplier
3.50×
Monster dodge bonus
14%
Monster pool
manticore, behemoth, bone_dragon
Land tier index
2

Frostveil Abyss

Chapter IV - The Abyss of Winter

At the roof of the world, the Frostveil Abyss yawns beneath a buried cathedral where the Night Crown was first forged for the fallen god Varakhul.

Recommended levels
55 – 100
Gold multiplier
XP multiplier
15×
Monster stat multiplier
Monster dodge bonus
22%
Monster pool
gargoyle, basilisk, titan
Land tier index
3

Monsters

12 animated templates seed every encounter. Stats below are at depth 1 — they scale with depth and land tier (see Combat). Crit chance is capped at 75%.

NameBase HPDamageCritCrit × Resist (P / F / C)Reward
Imp 48 8–15 7% 1.50× 0% / 14% / 0% 6 g · 5 xp
Skeleton 22 7–14 4% 1.50× 10% / 0% / 0% 9 g · 7 xp
Centaur 45 6–12 5% 1.50× 5% / 0% / 0% 9 g · 8 xp
Pegasus 38 7–14 8% 1.50× 0% / 0% / 0% 8 g · 12 xp
Vampire 58 11–19 12% 1.80× 6% / 0% / 12% 18 g · 25 xp
Cyclops 84 9–18 4% 1.60× 16% / 0% / 4% 15 g · 22 xp
Manticore 125 19–36 16% 1.90× 8% / 12% / 0% 30 g · 42 xp
Gargoyle 220 22–42 5% 1.60× 26% / 20% / 16% 24 g · 36 xp
Basilisk 190 25–48 16% 1.80× 8% / 10% / 6% 28 g · 40 xp
Behemoth 190 16–31 6% 1.60× 18% / 10% / 8% 32 g · 46 xp
Bone Dragon 160 18–32 6% 1.60× 12% / 12% / 8% 22 g · 30 xp
Titan 260 24–44 10% 1.80× 18% / 18% / 18% 60 g · 80 xp

Combat & Encounters

Battles are server-validated and deterministic — given the same seed, the same outcome will always replay.

Items

Inventory holds 50 unequipped items. Battle drop chance is 2.00% at depth 1, +0.0040% per depth, capped at 8%. Elites multiply that by 1.85× (cap 14%).

Rarity tiers

Affix multiplier scales 15 – 25 Max HP at common up to 405 – 675 at godlike (per affix).

RarityAffixesRoll multiplierShop priceSell price
Junk 1 0.45× 200 g 35 g
Common 1 800 g 140 g
Uncommon 2 1.35× 3,000 g 500 g
Magic 2 2.05× 9,000 g 1,500 g
Rare 3 3.20× 28,000 g 4,800 g
Epic 3 4.90× 90,000 g 15,000 g
Legendary 4 7.60× 300,000 g 50,000 g
Mythic 4 11.80× 1,000,000 g 165,000 g
Divine 5 18.20× 3,500,000 g 575,000 g
Godlike 6 27× 12,500,000 g 2,100,000 g

Slots & affix pools

Each slot can roll a subset of stats; rings can occupy two equipment slots.

SlotAffix pool
Weapon Min Damage, Max Damage, Crit Chance, Crit Multi, Super Crit Chance
Off-hand Block, Dodge, Heal/turn, Thorns, Phys Resist
Helmet Max HP, Phys Resist, Fire Resist, Cold Resist, Block
Armor Max HP, Phys Resist, Fire Resist, Cold Resist, Block
Boots Max HP, Dodge, Heal/turn, Phys Resist, Fire Resist, Cold Resist
Ring Max HP, Min Damage, Max Damage, Crit Chance, Dodge, Phys Resist, Fire Resist, Cold Resist

Base affix ranges (common tier)

Multiply by the rarity's roll multiplier for that rarity's actual range.

StatBase range
Max HP15 – 25
Min Damage1 – 2
Max Damage2 – 4
Crit Chance1.00% – 1.50%
Crit Multi5.00% – 8.00%
Super Crit Chance0.50% – 1.00%
Super Crit Multi5.00% – 8.00%
Heal/turn1 – 2
Dodge1.00% – 1.50%
Block1 – 2
Thorns1.00% – 1.50%
Phys Resist0.50% – 0.75%
Fire Resist0.50% – 0.75%
Cold Resist0.50% – 0.75%

Town

Five buildings expand the hero's ceiling between runs. Non–Town-Hall buildings cannot exceed Town-Hall level. The Marketplace seeds the daily shop — at level 10 levels you have 10 items, doubling roughly every 20 levels.

Town Hall

Raises hero level cap and max depth per land. Max level 100.

LevelUpgrade costEffect at level
1500 gMax depth 100 · Hero level cap 100
55,590 gMax depth 180 · Hero level cap 180
1015,811 gMax depth 280 · Hero level cap 280
2562,500 gMax depth 580 · Hero level cap 580
50176,777 gMax depth 1080 · Hero level cap 1080
100500,000 gMax depth 2080 · Hero level cap 2080

Sanctuary

Increases all resistances. Max level 100.

LevelUpgrade costEffect at level
1300 g+0.25% all resistances
53,354 g+1.25% all resistances
109,487 g+2.50% all resistances
2537,500 g+6.25% all resistances
50106,066 g+12.50% all resistances
100300,000 g+25.00% all resistances

Mine

Generates gems and gold over time. Max level 100.

LevelUpgrade costEffect at level
1400 g1 gems/hr · 1200 gold/hr
54,472 g1 gems/hr · 1757 gold/hr
1012,649 g1 gems/hr · 2830 gold/hr
2550,000 g1 gems/hr · 11820 gold/hr
50141,421 g1 gems/hr · 128063 gold/hr
100400,000 g2 gems/hr · 15033395 gold/hr

Marketplace

Stocks the daily item shop. Each level adds stock and improves item rarity. Max level 100.

LevelUpgrade costEffect at level
1450 g1 item in daily shop
55,031 g3 items in daily shop
1014,230 g5 items in daily shop
2556,250 g13 items in daily shop
50159,099 g25 items in daily shop
100450,000 g50 items in daily shop

Training Grounds

Increases XP gained from battles. Max level 100.

LevelUpgrade costEffect at level
1350 g+10% battle XP
53,913 g+50% battle XP
1011,068 g+100% battle XP
2543,750 g+250% battle XP
50123,744 g+500% battle XP
100350,000 g+1000% battle XP

Talents

13 talents on a permanent skill tree, each scaling to level 100. Costs scale super-linearly; gems unlock at level 21.

TalentEffectAt level 1L1 costL10 costL50 costPrerequisites
Forest Pathfinder Know the Darkwood Forest well enough to skip its opening depths each run. Run starts at depth 2 140 g 4,228 g 45,772 g + 15 💎
Cave Pathfinder Know the Crystal Caves well enough to skip their opening depths each run. Run starts at depth 2 400 g 12,080 g 130,778 g + 44 💎 Forest Pathfinder L10
Waste Pathfinder Know the Ashen Wastes well enough to skip their opening depths each run. Run starts at depth 2 1,200 g 36,239 g 392,335 g + 133 💎 Cave Pathfinder L10
Abyss Pathfinder Know the Frostveil Abyss well enough to skip its opening depths each run. Run starts at depth 2 3,600 g 108,718 g 1,177,004 g + 399 💎 Waste Pathfinder L10
Quickstep Move fast enough to sometimes blow past a depth and still claim its rewards. 0.5% chance to skip a depth 210 g 6,342 g 68,659 g + 20 💎 Forest Pathfinder L10
Scavenger's Eye Spot loose riches even on the depths you rush past. Skipped depths grant 0.5% more gold and XP 260 g 7,852 g 85,006 g + 27 💎 Quickstep L20
Coinwise Wring more gold out of every depth you clear. 0.8% more gold from cleared depths 165 g 4,983 g 53,946 g + 16 💎 Forest Pathfinder L5
Quick Study Learn faster from every fight you survive. 0.8% more XP from cleared depths 190 g 5,738 g 62,120 g + 18 💎 Coinwise L15
Gemsense Notice crystals other heroes would walk right past. 0.02% chance to find 1 gem on clear 220 g 6,644 g 71,928 g + 28 💎 Coinwise L10
Bounty Hunter Wring premium pay out of every elite you bring down. Elites grant 1% more gold and XP 300 g 9,060 g 98,084 g + 33 💎 Quick Study L10
Intimidating Presence Enemies sometimes freeze in fear and lose their action. 0.5% chance enemies lose their turn 175 g 5,285 g 57,215 g + 16 💎
Second Wind Catch your breath after every cleared depth and recover a bit of HP. Recover 1 HP after each cleared depth 185 g 5,587 g 60,485 g + 18 💎 Intimidating Presence L10
Iron Guard Brace for the opening blow of every fight and shrug off part of it. Reduce the first monster hit by 0.5% 225 g 6,795 g 73,563 g + 23 💎 Intimidating Presence L15

Gods

6 divine patrons, each upgradable to stage 10. Stages cost gems only, scaling from 10 to 10000.

Mercury — Roman

Patron of trade, travel, and swift fortune.

StageTitleCostEffect
1 Winged Step 10 💎 1.5x gold during land runs
2 Golden Crossroads 20 💎 2x gold during land runs
3 Merchant Gale 50 💎 3x gold during land runs
4 Sunroad Pact 100 💎 5x gold during land runs
5 Imperial Current 200 💎 8x gold during land runs
6 Caduceus Ascent 500 💎 13x gold during land runs
7 Fortune's Highway 1000 💎 21x gold during land runs
8 Celestial Exchange 2000 💎 34x gold during land runs
9 Olympian Treasury 5000 💎 55x gold during land runs
10 Divine Current 10000 💎 89x gold during land runs

Athena — Greek

Keeper of wisdom, learning, and measured victory.

StageTitleCostEffect
1 Bronze Counsel 10 💎 2x experience during land runs
2 Owl-Eyed Insight 20 💎 4x experience during land runs
3 Aegis Doctrine 50 💎 8x experience during land runs
4 Polis Ascendant 100 💎 16x experience during land runs
5 Parthenon Mind 200 💎 32x experience during land runs
6 Wisdom's Forge 500 💎 64x experience during land runs
7 Celestial Lecture 1000 💎 128x experience during land runs
8 Eternal Scroll 2000 💎 256x experience during land runs
9 Olympian Enlightenment 5000 💎 512x experience during land runs
10 Divine Omniscience 10000 💎 1024x experience during land runs

Odin — Norse

Watcher of fallen warriors and the road back to battle.

StageTitleCostEffect
1 Rune Ember 10 💎 Auto-restart the same land run after death 5 times
2 Allfather Watch 20 💎 Auto-restart the same land run after death 10 times
3 Valhalla Call 50 💎 Auto-restart the same land run after death 20 times
4 Worldtree Oath 100 💎 Auto-restart the same land run after death 30 times
5 Endless Hunt 200 💎 Auto-restart the same land run after death 50 times
6 Bifrost Crossing 500 💎 Auto-restart the same land run after death 75 times
7 Fated Return 1000 💎 Auto-restart the same land run after death 100 times
8 Ragnarok Will 2000 💎 Auto-restart the same land run after death 200 times
9 Eternal Wanderer 5000 💎 Auto-restart the same land run after death 500 times
10 Undying Legend 10000 💎 Auto-restart the same land run after death without limit

Anubis — Egyptian

Guide of souls who leads fallen heroes back from the scales of judgment.

StageTitleCostEffect
1 Jackal's Watch 10 💎 Revive the hero at full health once during each land run
2 Embalmer's Seal 20 💎 Revive the hero at full health 2 times during each land run
3 Threshold Guardian 50 💎 Revive the hero at full health 3 times during each land run
4 Soul Shepherd 100 💎 Revive the hero at full health 4 times during each land run
5 Duat Passage 200 💎 Revive the hero at full health 5 times during each land run
6 Heart Weigher 500 💎 Revive the hero at full health 6 times during each land run
7 Underworld Warden 1000 💎 Revive the hero at full health 8 times during each land run
8 Eternal Ferryman 2000 💎 Revive the hero at full health 10 times during each land run
9 Death's Sovereign 5000 💎 Revive the hero at full health 15 times during each land run
10 Divine Psychopomp 10000 💎 Revive the hero at full health 20 times during each land run

Nike — Greek

Winged goddess of victory who carries the swift to their triumph.

StageTitleCostEffect
1 Quickened Step 10 💎 1.2× battle speed — all combat turns resolve 1.2× faster
2 Wind Runner 20 💎 1.4× battle speed — all combat turns resolve 1.4× faster
3 Gale Dash 50 💎 1.6× battle speed — all combat turns resolve 1.6× faster
4 Victory Sprint 100 💎 1.8× battle speed — all combat turns resolve 1.8× faster
5 Tempest Stride 200 💎 2× battle speed — all combat turns resolve 2× faster
6 Golden Rush 500 💎 2.5× battle speed — all combat turns resolve 2.5× faster
7 Blazing Ascent 1000 💎 3× battle speed — all combat turns resolve 3× faster
8 Celestial Charge 2000 💎 3.5× battle speed — all combat turns resolve 3.5× faster
9 Olympian Swiftness 5000 💎 4× battle speed — all combat turns resolve 4× faster
10 Divine Celerity 10000 💎 5× battle speed — all combat turns resolve 5× faster

Tyche — Greek

Lady of fortune who steers the rudder of every chance encounter.

StageTitleCostEffect
1 Lucky Draw 10 💎 Auto-pick run perks — choices are resolved at random
2 Guiding Coin 20 💎 Auto-pick run perks — favour 1 preferred perk when offered
3 Loaded Dice 50 💎 Auto-pick run perks — favour up to 2 preferred perks when offered
4 Favoured Hand 100 💎 Auto-pick run perks — favour up to 3 preferred perks when offered
5 Fortuna Smiles 200 💎 Auto-pick run perks — favour up to 4 preferred perks when offered
6 Wheel of Chance 500 💎 Auto-pick run perks — favour up to 5 preferred perks when offered
7 Patron of Heroes 1000 💎 Auto-pick run perks — favour up to 6 preferred perks when offered
8 Mistress of Fate 2000 💎 Auto-pick run perks — favour up to 7 preferred perks when offered
9 Olympian Fortune 5000 💎 Auto-pick run perks — favour up to 8 preferred perks when offered
10 Divine Providence 10000 💎 Auto-pick run perks — favour up to 9 preferred perks when offered

Battle speed (Nike)

Stages unlock the following battle-speed multipliers for the player to choose between:

1.20× · 1.40× · 1.60× · 1.80× · 2× · 2.50× · 3× · 3.50× · 4× · 5×

Run Perks

Elite depths offer a choice of three perks. Picks compound across the run only — perk levels reset when the run ends.

Basic perks (max 5)

  • Iron Will (max 5)
    +10% Max HP per level
    Endurance forged in battle.
  • Brutal Force (max 5)
    +8% Min & Max Damage per level
    Strike harder, end it faster.
  • Executioner (max 5)
    +4% Crit Chance per level
    Find the weakness every time.
  • Predator (max 5)
    +0.25× Crit Multiplier per level
    When you strike, you devastate.
  • Regeneration (max 5)
    +1.5% Max HP Regen/turn per level
    Battle wounds close between blows.
  • Iron Skin (max 5)
    +1.5 Block • +2% Phys Resist per level
    Your skin grows harder than steel.
  • Phantom Step (max 5)
    +4% Dodge Chance per level
    Move like smoke through shadows.
  • Bulwark (max 5)
    +4% Physical Resist per level
    Blades glance off your armour.
  • Fireward (max 5)
    +4% Fire Resist • +5% Max Damage per level
    Flames bend away from your will.
  • Frostward (max 5)
    +4% Cold Resist • +6% Max HP per level
    The cold cannot slow your heart.
  • Skirmisher (max 5)
    +5% Min Damage • +3% Dodge Chance per level
    Strike first, vanish before the counterblow.
  • Deadeye (max 5)
    +4% Max Damage • +3% Super Crit Chance per level
    Every opening becomes a perfect kill shot.
  • Spiked Shell (max 5)
    +0.5 Block • +2% Damage Reflected per level
    Those who break against you bleed for it.
  • Thornwall (max 5)
    +4% Damage Reflected per level
    What cuts you, bleeds them.

Advanced perks (max 3)

  • Warlord (max 3)
    +5% Crit Chance • +0.25× Crit Multi per level
    Commanders are born in chaos.
  • Giant Slayer (max 3)
    +12% Min & Max Damage per level
    No foe is too large to fall.
  • Blessed Strikes (max 3)
    +2% Max HP Regen/turn • +8% Max HP per level
    Each blow heals as much as it harms.
  • Fortress (max 3)
    +2 Block • +8% Max HP per level
    You are the wall between them and victory.
  • Ward All (max 3)
    +3% All Resistances • +5% Max HP per level
    Shield your body from everything that threatens it.
  • Battle Fury (max 3)
    +8% Max Damage • +4% Crit Chance per level
    The strongest blow lands when fury takes over.
  • Cataclysm (max 3)
    +6% Max Damage • +0.35× Super Crit Multi per level
    When momentum breaks, it breaks everything.

Magic Skills

12 skills, each with four upgrade tracks (duration, cooldown, two stat modifiers). Every track scales to level 50. Skills start at duration 1 and a 100-round cooldown — investments push duration up to 50 rounds and the cooldown down to 50. Unlocking a locked skill costs 1 stat point.

SkillDescriptionModifier 1Modifier 2
Inferno Ward Cloak yourself in a molten aura — strikes hit harder while flame coils around your guard. Min Damage Fire Resist
Frostbite Hex Sap the warmth from incoming blows and steel yourself against winter's teeth. Damage Block Cold Resist
Stone Skin Skin hardens to granite — the punishing blows that land bounce off thicker hide. Phys Resist Max HP
Storm Charge Lightning crackles along your weapon, fishing out devastating critical strikes. Crit Chance Crit Multi
Mending Aura Soft, restorative motes orbit you — wounds knit and would-be killers flinch on contact. Heal / Turn Thorns
Mystic Veil A flickering arcane veil bends sight and steel away from you. Dodge Chance Phys Resist
Berserker Frenzy Pure, raw fury — every swing arcs harder than the last when the blood is up. Max Damage Crit Chance
Holy Smite Channel a sliver of the divine — your finishing blows shine brighter than the sun. Super Crit Chance Super Crit Multi
Phoenix Surge A pyre kindles inside your chest — your vitality blooms and you mend mid-battle. Max HP Heal / Turn
Arcane Glyphs Floating sigils sharpen each strike, lifting both the floor and the ceiling of your blows. Min Damage Max Damage
Vengeance Spike Pain becomes punishment — incoming blows recoil into your attackers and break against you. Thorns Damage Block
Soul Sigil A spectral glyph drifts beside you — slipping you from harm and lengthening your life thread. Dodge Chance Max HP

Daily Rewards & Missions

Reset boundaries are aligned to 00:00 UTC, so client and server agree on "today" without a handshake.

Daily login rewards

A 7-day cycle that repeats. Missing a day breaks the streak and resets to Day 1.

DayGemsStat points
Day 1 10 💎
Day 2 15 stat points
Day 3 15 💎
Day 4 25 stat points
Day 5 20 💎
Day 6 35 stat points
Day 7 25 💎 50 stat points

Daily missions

5 missions are seeded for the current UTC day from a deterministic shuffle, each rewarding 2 💎. Mission types include kill counts, runs started, gold earned, XP gained, and battles won.